- phone extension 8157
- email: briggs dot w
- office: Hobbes 104. If the door's open (and it almost always will be, if
I'm there), you are welcome
- office hours TBA
Please understand that office hours are not the only times you can
come to my office! Those are just the hours that I guarantee to be there.
Text: Irrlicht 1.7 Realtime 3D Engine Beginners Guide, Kyaw &
2 MWF, Hobbs 113.
- to understand 3-D computer graphics
- to gain a practical grasp of MSWindows programming
- to make kick-*** games
The grading is all based on your project. Here's what I'm thinking:
- Requirements document: 8% Here's an example.
- Design document: 8%
- Schedule 5%
- Adhering to schedule 8%
- Project itself: 63%
- Presentation of project: 8%
MSWindows machines in this lab, or your home machine. You'll need to
You will want headphones or speakers so you can hear sound on the lab
Working in teams:
When you make your design document, you'll specify who's doing what.
Break it down in such a way that you aren't waiting on anyone else to finish
before you can start! This also will help us in that if someone doesn't
come through, the rest of the program will still work, and I can give credit
where credit's due.
- Assignments are due at class time of the due date.
They will be accepted for one letter grade off per day late, not counting
weekends and holidays.
- Handouts and assignments will be posted on this site.
- How to turn in an assignment: I'll take paper
copies of documents, and I'll want the project itself on CD-ROM. (If you
don't have a burner, we can find another way).
- Cheating is dealt with by the Honor Board. How much help is too
much with an assignment? If you're stumped on a problem, and someone shows you
how to solve a similar one, that's OK. If you're shown how to solve
your problem, that's too much.